Games and Virtual Worlds

This program will provide students with skills in computer game/simulation design and programming. Students will create interactive 2D and 3D computer games for entertainment and serious real life scenario visualisation (virtual worlds). Students will also learn how to research the market, develop business concepts and manage computer game/simulation development projects.

The program will be delivered in a mixture of online activities through CIT at the Reid Campus and face–to–face activities at the Academy of Interactive Entertainment (AIE) campus in Watson (ACT).

  • Course Details
    Course/s

    Bachelor of Games and Virtual Worlds (Programming)
    CRICOS: 072354M National ID: CRS120055

  • Course Duration
    Duration

    TOTAL CIT PACKAGE: 3 years

    Bachelor: 3 years

  • Course Intake
    Intake

    Semester 1 (February) 2018

    Semester 1 (February) 2019

  • Course Campus
    Campus

    CIT Reid; Academy of Interactive Entertainment (AIE) Watson Campus

  • Course Fees
    Fees*

    Tuition Fees:

    2018*: Semester 1: $16,050 Semester 2: $16,050

    2019*: Semester 1: $16,500 Semester 2: $16,500

    Extra Fees:

    Textbooks: $600 per year approx.

  • *Please note - Course fees are listed in $AUD and are based on a semester rate. Total course cost will vary depending on semester start date. Small fee increases happen annually in line with CIT's fee pricing review. 2018 and 2019 fees subject to change.

  • Entry Requirements

    ACT Senior Secondary Certificate or equivalent with a major in Mathematics OR Adult Entry and basic computing skills. All applicants must submit a Personal Statement and attend an interview or other negotiated process. Students must also meet one of the following English requirements: IELTS 6.0 (no band score less than 5.0) | TOEFL iBT – 60 | PTE Academic – 50 (no band score less than 36) | Cambridge English test (C1 Advanced and B2 First) - 169

    Students who do not meet the entry requirements may apply for the Diploma of Software Development prior to commencing the Bachelor.

  • Course Subjects - Degree

    Bachelor of Games and Virtual Worlds (Programming)
    CRICOS: 072354M | National ID: CRS120055

    National ID
    Subject Name


    Stage 1 Semester 1 - complete all

    • Software Development 1
      CIT Code: INFT558
      Description: On completion of this subject students will be able to apply basic programming and problem solving skills in a 3rd generation object-oriented programming language (such as the syntax of C++). They will have an understanding of fundamental data types and how they are stored in memory, control structures, arrays, pointers, memory management and basic functions contextualized by real time applications. The students will also have a basic understanding of related concepts in a procedural language (such as C), compilers, managing multiple source files, variable and function scope considerations, using pseudo code to design applications and recognising common errors. Delivered by AIE.
      Prerequisites: Nil
    • Introduction to information technology practice
      CIT Code: INFT559
      Description: On completion of this subject students will have developed working knowledge of a variety of software scripting languages and the supporting user documentation. The students will also have developed underpinning calculus skills related to computer programming, and have an understanding of the concepts of ethics and codes of conduct in the computer games industry. Delivered by CIT.
      Prerequisites: Nil
    • Introductory data structures and algorithms
      CIT Code: INFT560
      Description: On completion of this subject students will be able to use static and dynamic multiple dimension arrays, reading from / writing to common data file types (text, binary and XML) and create new data types using structures. They will also be able to apply knowledge of compilers and pre-processors, function design, function overloading, function pointers and design of algorithms for accessing and manipulating data in structures covered in this subject. Students will also learn the importance of concurrent version control for larger projects. Delivered by AIE.
      Prerequisites: Nil
    • Maths for games and simulation programming 1
      CIT Code: INFT561
      Description: On completion of this subject, students will be able to apply linear algebra and vector spaces to calculate angles and distances between game objects. Matrix mathematics is introduced to calculate 2D dimensional transformations for motion, simple geometry creation and orthogonal, multi-view, axonometric and oblique projections. The subject also covers Boolean logic, linear interpolation, 2D physics formulas, 2D collision detection and resolution and basic math for artificial intelligence. Delivered by AIE.
      Prerequisites: Nil
    • Introduction to research and academic writing
      CIT Code: INFT982
      Description: CIT and AIE have included this subject, to be undertaken in the first 5 weeks of semester 1, to refresh or enhance the student's ability to undertake research and write academic papers at the required level. After completing this subject a student's progress is monitored in subsequent semesters to ensure that the desired English level is either maintained or improves. If any subsequent problems are identified then the student is counselled and appropriate remedial action is explored with the student.
      Prerequisites: Nil


    Stage 1 Semester 2 - complete all

    • Software Development 2
      CIT Code: INFT562
      Description: On completion of this subject a student will be able to demonstrate a deeper understanding and competence in object oriented programming in a 3rd generation language ( such as c++), compared to a 4th generation language (such as C# ). Students will also understand encapsulation, polymorphism, selective inlining and basic design patterns, including singleton, abstract factory, factories, to design and develop real time applications. Delivered by AIE.
      Prerequisites: INFT558 Software Development 1
      INFT559 Introduction to Information Technology Practice
    • Advanced data structures and algorithms
      CIT Code: INFT563
      Description: Students explore and learn to implement advanced data structures such as linked lists, stacks, queues, finite state machines, trees, hash tables and graphs. Students also learn to design and implement algorithms used for dealing with inserting, traversing, deleting, merging and sorting of simulation program assets plus algorithms for compression/ decompression and encoding / decoding. Efficiency and complexity of data structures and algorithms and appropriateness for various simulation applications are addressed as well as the importance of concurrent versioning. Delivered by AIE.
      Prerequisites: INFT559 Introduction to Information Technology Practice
      INFT560 Introductory data structures and algorithms
    • Virtual world development
      CIT Code: INFT564
      Description: On completion of this subject a student will be able to demonstrate knowledge and competence in communicating acquired data, for simulations, games or scientific research, in a meaningful way using visual and aural output. Topics covered include data analysis, balancing functionality and graphics, human computer interfaces, image formats and alpha blending, user interface integration, frame independent movement, sound integration, cross platform programming libraries, 2D artificial intelligence and 2D particle systems. Delivered by AIE.
      Prerequisites: INFT558 Software Development 1
      INFT560 Introductory data structures and algorithms
      INFT561 Maths for games and simulation programming 1
    • Development life cycles
      CIT Code: INFT565
      Description: On completion of this introductory subject, the student will have developed an understanding of the elements of computer program development life cycles covering the eight basic project management elements and multidisciplinary teams. The student will also be able to describe the various development methodologies and introductory risk management theories. Delivered by CIT.
      Prerequisites: Nil


    Stage 2 Semester 3 - complete all

    • Graphics and simulation programming
      CIT Code: INFT566
      Description: On completion of this subject students will be able to program advanced computer graphics and simulation models. These include procedural mesh and animation generation, lighting and shadow calculations, shader programming and particle system modelling. Students will also develop an understanding of geometry culling, optimisation techniques and camera handling techniques. The subject also surveys artificial intelligence techniques, theories, and applications including: knowledge representation, navigation, decision making and machine learning. Delivered by AIE.
      Prerequisites: INFT562 Software Development 2
      INFT563 Advanced data structures and algorithms
      INFT564 Virtual world development
    • Games and simulation middleware
      CIT Code: INFT567
      Description: This subject focuses on real time application development using middleware and Software Development kits to look at the features and constraints of commonly used middleware. On completion of this subject students will be able to demonstrate an understanding of middleware architecture and development tools, the process of assessing the feasibility of suitable middleware for an application, and the implementation into real time applications using the appropriate level of fidelity. Resource loading, positioning and orienting for simulations and the complexities of communication between various middleware and API is explored through the development of an exporting tool for a 3D modelling package and creating and importing module for a project. Delivered by AIE.
      Prerequisites: INFT563 Advanced data structures and algorithms
    • Maths for games and simulation programming 2
      CIT Code: INFT568
      Description: On completion of this subject a student will understand 3D spaces, coordinate systems, homogonous coordinates. They will also be able to use vectors, matrices and quaternion (4D mathematics) for 3D graphics programming, entity translation, collision detection, physics and artificial intelligence. Delivered by AIE.
      Prerequisites: INFT561 Maths for games and simulation programming 1
    • Project architecture 1
      CIT Code: INFT569
      Description: On completion of this subject, the student will be able to gather requirements from clients, undertake systems analysis, confirm the requirements and then model these using Universal Modelling Language (UML) as a development methodology. Delivered by CIT.
      Prerequisites: INFT565 Development life cycles


    Stage 2 Semester 4 - complete all

    • Applied development project
      CIT Code: INFT570
      Description: On completion of this subject students will be able to apply the theories of game design in a multidisciplinary team environment by taking a game from the conceptual stage, to a completed project, within a specified time frame. Students will continue the exploration of game theory by discussing and demonstrating how it is applied to production based projects. Students will leave this subject with an extension of good game design as a completed project that demonstrates their understanding of the topic. Delivered by AIE.
      Prerequisites: INFT566 Graphics and simulation programming
      INFT568 Maths for games and simulation programming 2
    • Game design
      CIT Code: INFT571
      Description: On completion of this subject a student will be able to integrate all the component elements to produce a professional game design and game pitch. It incorporates storyboarding, level design, user interface design, program and development tool architecture theory, user learning curves, game balancing, prototyping core game play and play testing. The subject provides exposure to the challenges of working in a multidisciplinary team including, team building, asset and code management, converging ideas to form and present a single, clear game concept. Delivered by AIE.
      Prerequisites: INFT567 Games and Simulation Middleware
    • Professional practice 1
      CIT Code: INFT572
      Description: On completion of this subject student will be able to discuss the structural design of various sized game programs and the impact game features have on the program components developed. Students will be able to analyse games and game play elements, simulation types, examine genres and trends in gaming plus social and business issues and pressures related to gaming. They will be able to make presentations and will develop interview techniques, writing skills for applications and portfolio user documentation, and understand career stream options. Delivered by AIE.
      Prerequisites: Nil
    • Project architecture 2
      CIT Code: INFT573
      Description: On completion of this subject students will have an understanding of the theoretical and practical issues involved in the Software Development environment, including quality system design; disaster recovery; privacy; copyright and software system testing. Delivered by CIT.
      Prerequisites: INFT569 Project architecture 1


    Stage 3 Semester 5 - complete all

    • Software Development 3
      CIT Code: INFT574
      Description: On completion of this subject the student will have an in-depth understanding of database connectivity, network architecture, security and cryptography as well as internet content and copyright in the context of game and simulation development. Delivered by CIT.
      Prerequisites: INFT562 Software development 2
    • Preparation of final project business case
      CIT Code: INFT575
      Description: On completion of this subject, students will be able to make a sound business decision to proceed with the development of a low level module of a game engine. The student will research the latest technologies and decide on a module that is required for an existing game engine. The business case will be accompanied by a presentation applicable to an investment board decision on whether to proceed with an implementation. Delivered by AIE.
      Prerequisites: INFT566 Graphics and simulation programming
      INFT570 Applied development project
      INFT571 Game design
    • Professional practice 2
      CIT Code: INFT576
      Description: On completion of this subject, students will be able to correctly identify and handle the rights of others and themselves in terms of ethics, intellectual property, marketing and business practices. They will understand common approaches for marketing a product and assessing business risks. This subject reviews and extends a student’s understanding of ethics and widens the focus from the games programming and reality simulation industries to the role of the professional within society and the law. Issues of copyright, patents and trade secrets are introduced. An overview of game packaging and marketing activities is presented, and the recognition, quantification and responses to business risk are explored. Delivered by CIT.
      Prerequisites: INFT572 Professional practice 1
    • Application testing and metrics
      CIT Code: INFT577
      Description: On completion of this subject students will be able to design and apply testing theories to computer games development. Students will be able to explain how testing is implemented and what processes are used in a project to integrate these. Students will be able apply sound information architecture and web usability principles when using web based programming to design computer games programs, and use metrics to measure these. Delivered by CIT.
      Prerequisites: INFT573 Project architecture 2


    Stage 3 Semester 6 - complete all

    • Software Development 4
      CIT Code: INFT578
      Description: On completion of this subject students will be able to apply specific high-end concepts to games programming technology and techniques. Students will also be able to demonstrate an awareness of emerging technologies and apply one or more to create a simulation (design and code fragments) to illustrate a novel application of the concept. Delivered by AIE.
      Prerequisites: INFT574 Software development 3
    • Final project
      CIT Code: INFT579
      Description: On completion of this subject students will have fully developed and implemented the concept developed in Preparation of Final Project Business Case subject. This subject is a capstone subject which draws together and assesses the skills and knowledge developed by the students throughout the program. Delivered by AIE.
      Prerequisites: INFT574 Software Development 3
      INFT575 Preparation of final project business case
      INFT576 Professional practice 2
    • Project architecture 3
      CIT Code: INFT580
      Description: On completion of this subject the student will be able to investigate, analyse and compare various development methodologies such as Agile and SCRUM and their application to a games development project. Delivered by CIT.
      Prerequisites: INFT573 Project architecture 2
  • Job Opportunities

    Online Programmer, User Interface Designer, Gameplay Programmer, Graphics Programmer, 3D Games Programmer, Tools Programmer, Mobile Games Programmer, Simulation Software Engineer, Systems Analyst, Application Specialist, Transport Modeller, Defence Software Engineer (Simulation), Simulation Systems Engineer, Infrastructure Vulnerability Programmer.

  • Teaching Methods and Assessment

    Students learn through face-to-face in class contact with teachers.

    The theory component of this program introduces students to the four main streams of the course - software development, games and simulated worlds development, maths and professional practice, and IT project management.

    Students are assessed through direct observation, reports, presentations and through written or oral questioning.

  • Pathways to Further Study

    Successful completion of the Bachelor of Games and Virtual Worlds (Programming) at CIT may give you entry into the following:

    • UNSW@ADFA’s (the University of New South Wales at the Australian Defence Force Academy) Masters of Engineering Science (specialising in Simulation and Experimentation). Students will also need two years of relevant work experience.
    • The Australian National University’s Masters of Computing (MCOMP)
    • The University of Canberra’s Graduate Diploma in Business Informatics, Graduate Diploma in Statistics, Master of Information Technology, Master of Information Technology and Systems, and the Master of Technology.
    Bachelor of Games and Virtual Worlds (Programming) (3 years)
    = 3 years of study
    Postgraduate, Honours or Masters