Games and Virtual Worlds Degree


Bachelor of Games and Virtual Worlds (Programming)
CRICOS: 072354M | National ID: CRS120055

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Duration 3 years
Intake Semester 1 (February) 2018
Semester 1 (February) 2019

CIT Reid; Academy of Interactive Entertainment (AIE) Watson Campus

Tuition Fees

2017*: Semester 1: $15,500 | Semester: $15,500
2018*: Semester 1: $16,050 | Semester: $16,050
2019*: Semester 1: $16,500 | Semester: $16,500

*Please note - Course fees are listed in $AUD and are based on a semester rate. Total course cost will vary depending on semester start date. Small fee increases happen annually in line with CIT’s fee pricing review. 2018 and 2019 fees subject to change.


This program will provide students with skills in computer game/simulation design and programming. Students will create interactive 2D and 3D computer games for entertainment and serious real life scenario visualisation (virtual worlds). Students will also learn how to research the market, develop business concepts and manage computer game/simulation development projects.

The program will be delivered in a mixture of online activities through CIT at the Reid Campus and face–to–face activities at the Academy of Interactive Entertainment (AIE) campus in Watson (ACT).

Entry Requirements

ACT Senior Secondary Certificate or equivalent with a major in Mathematics OR Adult Entry and basic computing skills. All applicants must submit a Personal Statement and attend an interview or other negotiated process. Students must also meet one of the following English requirements: IELTS 6.0 (no band score less than 5.0) | TOEFL iBT – 60 | PTE Academic – 50 (no band score less than 36) | TOEFL PBT – 550 | Cambridge English test (C1 Advanced and B2 First) - 169

Students who do not meet the entry requirements may apply for the Diploma of Software Development prior to commencing the Bachelor.

Extra Fees


Textbooks: $600 per year approx.

Course Subjects

Software Development 1
Introduction to Research and Academic Writing
Introduction to Information Technology Practice
Introductory Data Structures and Algorithms
Maths for Games and Simulation Programming 1
Software Development 2
Advanced Data Structures and Algorithms
Virtual World Development
Development Life Cycles
Graphics and Simulation Programming
Games and Simulation Middleware
Maths for Games and Simulation Programming 2
Project Architecture 1
Applied Development Project
Game Design
Professional Practice 1
Project Architecture 2
Software Development 3
Preparation of Final Project Business Case
Professional Practice 2
Application Testing and Metrics
Software Development 4
Final Project
Project Architecture 3

Job Opportunities

Online Programmer, User Interface Designer, Gameplay Programmer, Graphics Programmer, 3D Games Programmer, Tools Programmer, Mobile Games Programmer, Simulation Software Engineer, Systems Analyst, Application Specialist, Transport Modeller, Defence Software Engineer (Simulation), Simulation Systems Engineer, Infrastructure Vulnerability Programmer.

Teaching Methods and Assessment

Students learn through face-to-face in class contact with teachers.

The theory component of this program introduces students to the four main streams of the course - software development, games and simulated worlds development, maths and professional practice, and IT project management.

Students are assessed through direct observation, reports, presentations and through written or oral questioning.

Pathways to Further Study

Successful completion of the Bachelor of Games and Virtual Worlds (Programming) at CIT may give you entry into the following:

  • UNSW@ADFA’s (the University of New South Wales at the Australian Defence Force Academy) Masters of Engineering Science (specialising in Simulation and Experimentation). Students will also need two years of relevant work experience.
  • The Australian National University’s Masters of Computing (MCOMP)
  • The University of Canberra’s Graduate Diploma in Business Informatics, Graduate Diploma in Statistics, Master of Information Technology, Master of Information Technology and Systems, and the Master of Technology.
  • Students are advised to speak directly with UNSW@ADFA, ANU and UC in relation to course choices and pathways.

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