Bachelor of Games and Virtual Worlds (Programming)
|Intake||Semester 1 (February) 2018
Semester 1 (February) 2019
CIT Reid; Academy of Interactive Entertainment (AIE) Watson Campus
2017*: Semester 1: $15,500 | Semester: $15,500
*Please note - Course fees are listed in $AUD and are based on a semester rate. Total course cost will vary depending on semester start date. Small fee increases happen annually in line with CIT’s fee pricing review. 2018 and 2019 fees subject to change.
This program will provide students with skills in computer game/simulation design and programming. Students will create interactive 2D and 3D computer games for entertainment and serious real life scenario visualisation (virtual worlds). Students will also learn how to research the market, develop business concepts and manage computer game/simulation development projects.
The program will be delivered in a mixture of online activities through CIT at the Reid Campus and face–to–face activities at the Academy of Interactive Entertainment (AIE) campus in Watson (ACT).
ACT Senior Secondary Certificate or equivalent with a major in Mathematics OR Adult Entry and basic computing skills. All applicants must submit a Personal Statement and attend an interview or other negotiated process. Students must also meet one of the following English requirements: IELTS 6.0 (no band score less than 5.0) | TOEFL iBT – 60 | PTE Academic – 50 (no band score less than 36) | TOEFL PBT – 550 | Cambridge English test (C1 Advanced and B2 First) - 169
Students who do not meet the entry requirements may apply for the Diploma of Software Development prior to commencing the Bachelor.
Textbooks: $600 per year approx.
Software Development 1
Online Programmer, User Interface Designer, Gameplay Programmer, Graphics Programmer, 3D Games Programmer, Tools Programmer, Mobile Games Programmer, Simulation Software Engineer, Systems Analyst, Application Specialist, Transport Modeller, Defence Software Engineer (Simulation), Simulation Systems Engineer, Infrastructure Vulnerability Programmer.
Students learn through face-to-face in class contact with teachers.
The theory component of this program introduces students to the four main streams of the course - software development, games and simulated worlds development, maths and professional practice, and IT project management.
Students are assessed through direct observation, reports, presentations and through written or oral questioning.
Successful completion of the Bachelor of Games and Virtual Worlds (Programming) at CIT may give you entry into the following:
Students are advised to speak directly with UNSW@ADFA, ANU and UC in relation to course choices and pathways.